Forums / PlayStation Move / Playing MAG with Playstation Move

Playing MAG with Playstation Move

Update: Be sure to also read Martb64's comment about the whole settings thing. Almost every aspect of the Move controller can be customzied in MAG 2.0.

My first respond to MAG 2.0 with Playstation Move yesterday evening was What a desaster... #move #mag probably because 1st person shooter with #move in general #ps3. And this is not MAG's fault, but the general concept of controlling 1st person shooters with Playstation Move is somewhat questionable.

That was yesterday night after playing MAG for only about 20 minutes (there were very few people playing MAG, I hope the rest was waiting for the download to be completed).

Today I think I will give it another try and try to get a better feeling for it. I still like the idea of being able to aim with the Move controller a lot.

But what was the problem? Actually, I had two of them. First of all I would like to describe how the controller works. You use the analog stick on the navigation controller to move your character around (left, right, forward, backward). L1 and L2 just work like on the normal gamepad. By moving the Move controller around, you achieve two different things: when doing small movements, the camera does not move, but only the haircross, so you can point where to shoot. Once you extend this movements further away from the center, the camera turns up, down, left or right.

The thing that disturbed me most about that was, that I ended up aiming the Move controller "outside" my TV screen, because I turned the camera left for some time. So, while aiming at the plants that are sitting there left to my TV, I also had to control the crosshair on the TV, which was still in den middle of the screen.

That is just odd, because I wanted to use the Move controller like some kind of light gun. Instead it ended up being a simple device for controlling my movements. I wasn't aware of this, before I started playing MAG yesterday night - but I also did not think about how the controller would actually work. I played the demo of "The Shoot" and loved the light gun feeling, but in that game, you don't have to move your character - the camera is moved for you.

I also yet did not try different settings for the controller. Maybe there is something I can tweak to get a better result. Or maybe I will just get used to it. As I said, I just played it for about 20 minutes yesterday. I think I should give this new kind of controlling some more time, so I can adjust to it.

But there's another thing that was quite disturbing to me yesterday: you should realize, that after some minutes of holding your hand and arm without resting it somewhere, you probably want to give it a rest - those of you who already played archery in Sports Champions eventually know what I mean. But resting your hand also means that you move the camera! You just cannot stand somewhere to rest your virtual character and at the same time rest your hand without either looking ashamed to the floor or moving around like a drunk.

You might be able to adjust to this, as well, but it was something that stroke me yesterday and which is a problem you do not have with the usual controlling device, the gamepad.

Thaid said, I'm still looking forward to play MAG some more and also to try Move controlled Killzone 3 next year. Maybe MAG's way of implementing its Move support isn't the best. But then on the other side: how should it be done any differently?

Edited by dirk_olbertz (1 year ago)

2010-10-01 14:10:19 (5 Comments, 35 Views)

dirk_olbertz
dirk_olbertz Member since: 2 years ago 118 topics, 482 comments
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1

Is the navigation controller required to play MAG with Move or can you use a somewhat strange hold dual shock instead of the navigation controller? I'm not sure, wether to buy a navigation controller only for MAG.

In general: First person shooter control on the Wii worked well for me, e.g. in Metroid Prime, so I hope that Move will do it for MAG, too.

2010-10-01 14:16:33, 1 year ago

Jander
Jander Member since: 2 years ago 12 topics, 135 comments
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You always can use the dual shock instead, but I really don't think that I would want to hold it that awkwardly for a longer time period. From a technical point od view there is no difference.

I guess it's just a point of personal taste. I don't regret having spent those 30,- EUR for the navigation controller.

2010-10-01 14:19:34, 1 year ago

dirk_olbertz
dirk_olbertz Member since: 2 years ago 118 topics, 482 comments
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3

You really need to take some time setting up the options for the Move, the rotation speeds and game play area size for the reticule are fully customizable and definitely need to be worked on to make it a playable experience.
There's a steep learning curve to using the Move, but at the end of the day it's worth it.
Do NOT try holding the move out in space, as you'll find you'll just get tired real quick. I found that sitting the move in your lap and 'anchoring' it in one position works best, but this is where the customization process comes into play (you'll also want to change the gesture sensitivity for knifing if you do this).
Over time i think you'll find it's a much better experience with the Move than without it, as long as you take the time to customize your options correctly.

As for the navigation controller issue, I'd say go ahead and get one just for the comfort factor as much as anything else. But having the extra X and O buttons can be useful too.

2010-10-01 14:34:09, 1 year ago

MartB64
MartB64 Member since: 1 year ago 0 topics, 1 comments
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Yeah, I really need to look into this. Thanks for pointing this out.

It's really funny how you come to think about how the controlling works, when you never thought about it using the normal gamepad.

2010-10-01 14:38:33, 1 year ago

dirk_olbertz
dirk_olbertz Member since: 2 years ago 118 topics, 482 comments
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